Bachelor's in

  • Computer Science & Game Development
  • Game Art & Design
  • Augmented Reality & Virtual Reality
14+Years
200k+Mentoring Hours
UGCApproved Courses
100+ Hiring Partners
Financial Assistance
Placement Support
Admissions Enquiry8008002794/95
14+Years
200k+Mentoring Hours
UGCApproved Courses
100+ Hiring Partners
Financial Assistance
Placement Support

Course Curriculum

BACHELOR'S IN COMPUTER SCIENCE AND GAME DEVELOPMENT
Eligibility: 10+2 (Maths) or Equivalent
Duration: 4 Years
I YEAR
    COMPUTER SCIENCE & PROGRAMMING
  • C++ Programming
  • Database Management Systems
  • Operating Systems
    GAME DESIGN
  • Game Genres
  • History of Games
  • Introduction to Game Design
    TRADITIONAL ART (OPTIONAL)
  • Drawing & Sketching
  • Color Theory
  • Traditional Sculpting
II YEAR
    COMPUTER SCIENCE & PROGRAMMING
  • Data Structures using C++
  • Advanced C++ and STL
  • C# and .Net Framework
  • Java Programming Language
    GAME DESIGN
  • Design Production Pipeline
  • Level Design: Basic & Advanced
    PERSONALITY SKILLS
  • Creative Writing
  • Personality Development
    GAME ART (OPTIONAL)
  • Image Editing and Designing
  • Introduction to 3D Art
  • Concept Art
  • UI Design
III YEAR
    COMPUTER SCIENCE & PROGRAMMING
  • Python Programming
  • Computer Organization
  • Design & Analysis of Algorithms
  • Object-Oriented System Development
  • Artificial Intelligence for Games
  • Web Programming & Technologies
    GAME PROGRAMMING
  • Unity Programming: Basic & Advanced
  • UnReal Programming
  • Graphic Programming: OpenGL
    GAME DESIGN
  • Game World Design
  • Game Engine Concepts
  • Game Project Management
    MINI PROJECT:
  • Students develop a casual Game as a mini project with the guidance of the concerned faculty.
IV YEAR
    GAME PROGRAMMING
  • Computer Graphics – DirectX
    GAME DESIGN
  • Gamification
  • Game Monetization
  • Game Quality Assurance
  • Story Telling for Games
  • Game Psychology
    Project
  • Students develop a casual game or a hyper casual game for Android, iOS or PC, as their final project.
Eligibility: 10+2 or Equivalent
Duration: 4 Years
I YEAR
    TRADITIONAL ART
  • Drawing and Sketching
  • Figure Drawing
  • Anatomy - Humans and Birds
  • Color Theory
  • Traditional Sculpting
  • Drawing and Perspective
    GAME DESIGN
  • Game Genres
  • History of Games
  • Intro to Game Design
    Programming (Optional)
  • Web Design
  • Web Programming
  • Problem Solving with C / Python
II YEAR
    2D GAME ART
  • Image Editing and Designing
  • Digital 2D Animation
  • 2D Illustration
  • Character and Creature Design
  • Lighting and Shading
  • Composition
  • Concept Art – Basic & Advanced
    GAME DESIGN
  • Design Production Pipeline
  • Level Design – Basic & Advanced
    PERSONALITY SKILLS
  • Creative Writing
  • Personality Development
    Programming (Optional)
  • Problem Solving with C++
  • PHP
III YEAR
    3D GAME ART
  • Props and Vehicle Creation for Games
  • Environment Creation for Games
  • Character Design for Games
  • Modeling and Texturing
  • Digital Sculpting – Basic
  • 3D Animation for Games
  • Rigging
    GAME DESIGN
  • Game World Design
  • Quality Assurance for Games
  • Game Project Management
  • Story Telling for Games
  • Game Engine Concepts
    MINI PROJECT:
  • Students will develop concept art and basic 3d art as part of the mini project.
IV YEAR
    2D & 3D GAME ART
  • Digital Sculpting – Advanced
  • UI Design
  • Character Animation
    GAME DESIGN
  • Gamification
  • Game Monetization
  • Game Psychology
    Project:
  • Students will build a Game Art portfolio to showcase their skill to pursue their dream career as a Concept Artist or a 3d Game Artist.
Eligibility: 10+2 or Equivalent
Duration: 4 Years
I YEAR
    Traditional Art
  • Drawing and Sketching
  • Figure Drawing
  • Anatomy of Humans and Birds
  • Color Theory
  • Traditional Sculpting
    GAME DESIGN
  • Game Genres
  • History of Games
  • Intro to Game Design
    Scripting and Programming
  • C Programming Lang
  • C++ Programming Lang
  • Python Programming Lang
  • Web Design
  • Web Programming
II YEAR
    2D Game Art
  • Drawing and Perspective
  • Image Editing and Designing
  • Character and Creature Design
  • Concept Art
    GAME DESIGN
  • Design production pipeline
  • Level Design – Basic & Advanced
    PERSONALITY SKILLS
  • Creative Writing
  • Personality Development
    COMPUTER SCIENCE & PROGRAMMING
  • Data Structures Using C++
  • Adv C++ and STL
  • C# and .Net Framework
  • Java Prog Lang
  • Design and Analysis of Algorithms
III YEAR
    3D GAME ART
  • Props and Environment Creation for Games
  • Character Design for Games
  • Modeling and Texturing
  • Digital Sculpting
    Augmented Reality and Virtual Reality App Development
  • Types of AR Technologies
  • Augmented city maps
  • Geo location in AR Technology
  • Customization and development of AR applications
    GAME DESIGN
  • Game World Design
  • Game Engine Concepts
    Game Programming
  • Unity Programming - Basic & Advanced
    MINI PROJECT:
  • Create a virtual environment for any use case. The application must include at least 4 scenes which can be changed dynamically, a good UI, animation and interaction with game objects. (e.g VR application to Museum)
IV YEAR
    Game Art
  • UI Design
    Augmented Reality and Virtual Reality App Development
  • VR History
  • VR Hardware
  • Psychology of VR
  • Illusions of VR
  • 3D Graphics and 3D Environments
  • VR Video
  • Interaction in VR
  • User Interface Design for VR Apps
  • Interaction in VR Applicationsy
    Game Design
  • Gamification
  • Game Monetization
  • Game Quality Assurance
  • Game Project Management
  • Game Psychology
    Project
  • Work on your own project in a team-based environment. Explore your capabilities in developing a VR or AR application of your choice. Gain valuable development experience through meeting milestones and submitting major deliverables. You will define your own role on the team by taking ownership of various aspects of the design and development of your application.
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Students Games

Key Highlights

Highlights:

Affliated to Jawaharlal Nehru and Architecture and Fine Arts University

Produced 800+ Game Developers, Artists, Producers, Designers, Programmers and Virtual Reality Developers

120+ Industry Mentors from India and other countries

Association with 100+ Game companies

Diversity of students from 15+ states with different cultures, languages and ideas

Exclusive partner with “NASSCOM Future Skills Prime” to offer Augmented Reality and Virtual Reality courses

Collaborated with “Crazy Labs”, an Israel based one of the top game publishing companies globally

Alumni working in top game companies in India, U.S, U.K, Sweden, New Zealand and Australia

25+ student awards from Casual Connect Asia, NASSCOM Game Developer Conference (NGDC), Microsoft Imagine Cup, India Game Developer Conference (IGDC), and many more

Our students placed in top game companies – Sony, EA Sports, Sumo Digital, Ubisoft, Rockstar Games, Zynga, GSN Games, YesGnome, Gamitronics and many more

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Alumni Testimonial

Backstage Pass is the first of its kind of gaming college in India with some great industry experts. I had the joy of learning from the people who work in the game industry and was taught about the working of the game industry that helped me a lot while working at EA Sports. So, Backstage Pass was a life-changing experience.
Anshul Soni, Software Engineer, EA Sports, Seattle, USA

Our Proud Graduates

Anand Dhavle

Tarsier Studios, Sweden

Gameplay Programmer

Pingili Venkat Ram

PlayShifu, Bengaluru

Product Manager - Games

Asar Dhandala

Whatis, London, U.K

Lead/Senior Product Designer

Nagnath Chippa

Sony India, Bengaluru

Graphics Programmer - PS4& PS5

Sushil George

Product Madness, London

Sr.Software Engineer

Nilesh Krishnan

Rock steady Studios, NewZealand

Sr. Gameplay Programmer

Sri Vatsan

Product Madness, London

Game Developer

G. Gunasekhar

The Social Disruption, California, USA

Unity 3d Developer

Joseph Kalathil

Star Stable Entertainment, Sweden

Gameplay Programmer

Dheeraj Dhall

The Predictive Index, Cambridge, USA

Full Stack Software Engineer

Jithin Peter

Sumo Digital, Pune

Lead Game Designer

Rishi Rithik

Gigantrix Games, Hyderabad

Co-Founder and Game Artist

Vikram Varma

Rockstar Games, Bengaluru

Lead Environment Artist

Rajiv Chavali

Zynga, Bengaluru

Sr. Game Producer

Apply Now
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